Monday, 6 October 2014

Research into sound and music

Music - Non-diagetic 
Our film is going to contain very tense scenes in which our protagonists life is in danger. The music we want should be classical music bringing a sense of horror to our film. It should start of slow and build up to a fast paced rhythm to build up the tension, suspense and horror. Examples were found on YouTube:



These songs are found in all horror/thriller films as they add extra thrill and make the whole scene seem more frightening. We would use a song like one of these on the opening title sequence to set the mood and tone of the film, and in more frightening scenes to enhance the scariness for example when our main character finds out there is someone in the house.



These examples of sounds are exactly what we need in our film to make it more thrilling. A good way to use a sound effect in our film is when our girl character hears a noise. This will make the whole scene seem scarier as after the sound effect, there will be a sudden silence which will reinforce the fact shes in the house alone. These effects also create a lot of suspense and may make our audience jump.

Free music/sounds websites:
https://www.freesound.org/browse/tags/sound-effects/
http://www.partnersinrhyme.com/pir/PIRsfx.shtml
http://www.audiomicro.com/free-sound-effects/free-musical-instrument-and-sound-effects

Diagetic sounds
We will use various diagetic sounds throughout our film for example; phone ringing, screaming, knocking, footsteps, typing on laptop and doors shutting. The phone and laptop sounds show our characters youth due to the amount of modern technology in our film. Knocking on the door will create a intense atmosphere as its late at night and these sounds are happening.



Ambient sounds 
To give our film verisimilitude to the real world, we will try and get some ambient sounds in our film. A good place where we could use them is when our character sits up in bed in the middle of the night after hearing a knock on the door. Night time ambient sounds could be played to reinforce the time and how late at night it is. For example:



Before our character goes to bed, she checks all the doors are locked and lights are switched off. While she is doing this, or while she is closing the curtains, a random car could drive past reflecting light into the window and the noise of the car could be heard going past or neighbors on the street could be pulling into their driveways. This will make the film look more realistic and create a sense of realism. An example was found on YouTube:

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